Effect of video games training on the gross motor skills of children with cerebral palsy 199
Vol. 63(2): 185 - 201, 2022
http://doi.org/10.3760/j.issn.2095-
428X.2014.19.024.
2. Zhang YN, Chen W, Liu P, Gong ZK, Zhang
M, Zhou JJ, Su C, Ma LL, Shao L, Ding
WC. Effects of situational interactive intelli-
gent walking taining on lower extremity mo-
tor function in children with spastic cerebral
palsy. Chin J Rehabil 2019; 34(10):521-524.
http://doi.org/10.3870/zgkf. 2019.010.004.
3. Kirby RS, Wingate MS, Braun KVN, Doern-
berg NS, Arneson CL, Benedict RE, Mulvihill
B, Durkin MS, Fitzgerald RT, Maenner MJ,
Patz JA, Yeargin-Allsopp M. Prevalence and
functioning of children with cerebral palsy
in four areas of the United States in 2006: a
report from the Autism and Developmental
Disabilities Monitoring Network. Res Dev
Disabil 2011; 32(2):462-469. http://doi.org/
10.1016/j.ridd.2010.12.042.
4. Gormley ME. Treatment of neuromuscular
and musculoskeletal problems in cerebral pal-
sy. Pediatr Rehabil 2001; 4(1): 5–16. http://
doi.org/10.1080/13638490151068393.
5. Bilde PE, Kliim-Due M, Rasmussen B, Pe-
tersen LZ, Nielsen JB. Individualized,home-
based interactive training of cerebral palsy
children delivered through the Internet.
BMC Neurol 2011; 11:32-45. http://doi.
org/10.1186/1471-2377-11-32.
6. Ren ZB, Wu JL. The effect of virtual reality
games on the gross motor skills of children
with cerebral palsy: A meta-analysis of ran-
domized controlled trials. Int J Environ Res
Public Health 2019; 16(20): 3885-3900.
http://doi.org/ 10.3390/ijerph16203885.
7. Howcroft J, Klejman S, Fehlings D, Wright
V, Zabjek K, Andrysek J, Biddiss E. Active
video game play in children with cerebral
palsy: potential for physical activity promo-
tion and rehabilitation therapies. Arch Phys
Med Rehabil 2012; 93(8):1448-1456. http://
doi.org/10.1016/j.apmr.2012.02.033.
8. Massion J, Alexandrov A, Frolov A. Why and
how are posture and movement coordinat-
ed? Prog Brain Res 2004; 143:13–27. http://
doi.org/10.1016/S0079-6123(03)43002-1.
9. Zhang J, Lin M, Zhao GF. Research on psy-
chological selection of paralympic shooters
for the 2008 Beijing Paralympic Games.
Sci Technol Inform 2008; (4):12,42.
http://doi.org/10.3969/j.issn.1001-
9960.2008.04.008.
10. Nudo RJ. Recovery after brain injury: Me-
chanisms and principles. Front Hum Neu-
rosci 2013; 7:887. http://doi.org/10.3389/
fnhum.2013.00887.
11. Smits-Engelsman B, Vinçon S, Blank R,
Quadrado VH, Polatajko H, Wilson PH.
Evaluating the evidence for motor-based in-
terventions in developmental coordination
disorder: A systematic review and meta-
analysis. Res Dev Disabil 2018; 74:72-102.
http://doi.org/10.1016/j.ridd. 2018.01.002
12. Staiano AE, Calvert SL. Review, Digital ga-
ming and pediatric obesity: At the intersec-
tion of science and social policy. Soc Iss Po-
licy Rev 2012; 6(1): 54-81. http://doi.org/
10.1111/j.1751-2409.2011.01035.x
13. Wang L, Cai YJ, Zou J. Research pro-
gress of active video games and physical
health promotion. Chin J Sport Med 2019;
38(06): 516-524. http://doi.org/10.3969/
j.issn.1000-6710.2019.06.012
14. Levac D, Rivard L, Missiuna C. Defining
the active ingredients of interactive compu-
ter play interventions for children with neu-
romotor impairments: A scoping review. Res
Dev Disabil 2012; 33(1):214-223. http://
doi.org/10.1016/j.ridd.2011.09.007.
15. Ashkenazi T, Laufer Y, Ashkenazi T, Orian
D, Weiss PL. Effect of training children with
Developmental Coordination Disorders in a
virtual environment compared with a con-
ventional environment. In Proceedings of
the International Conference on Virtual Re-
habilitation, Philadelphia, PA, USA, 26–29
August 2013.
16. Baranowski T, Frankel L. Let’s get tech-
nical! Gaming and technology for weight
control and health promotion in children.
Child Obes 2012; 8(1):34-37. http://doi.
org/10.1089 /chi.2011.0103.
17. Salem Y, Gropack SJ, Coffin D, Godwin
EM. Effectiveness of a low-cost virtual re-
ality system for children with develop-
mental delay: a preliminary randomised
single-blind controlled trial. Physiothera-
py. 2012,98(3):189–195. http://doi.org/
10.1016/j.physio.2012.06.003.
18. Fehlings D, Switzer L, Findlay B, Knights S.
Interactive Computer Play as “Motor Thera-
py” for Individuals With Cerebral Palsy. Semin
Pediatr Neurol 2013; 20(2): 127-138. http://
doi.org/ 10.1016/j.spen.2013.06.003.